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CaveRenderPro
Beiträge: 1178 | Zuletzt Online: 07.08.2026
Name
Jochen Hartig
Registriert am:
18.09.2016
Geschlecht
keine Angabe
    • CaveRenderPro hat einen neuen Beitrag "Volume using splays." geschrieben. 01.08.2026

      It's good that you mention the option to configure the hull model per station. I had already thought about implementing it, but put it aside because I wasn't sure whether it would be used in practice. My estimate for the implementation with Claude: 30 minutes.

    • CaveRenderPro hat einen neuen Beitrag "Volume using splays." geschrieben. 31.07.2026

      Plan: Every station is classified from its own splays and from how far they reach toward each neighbouring station:

      LRUD — fewer than 3 splays. The station contributes only its LRUD cross-section.
      CONCAVE — its splays meet those of every neighbour: for each shot, the station's own reach plus the neighbour's reach covers at least 150 % of the shot length. The station gets its own concave hull.
      CONVEX — enough splays, but on at least one shot the two fans do not meet, so unmeasured space remains along that shot.

      Reach is the largest projection of a splay onto the shot axis, divided by the shot length, counting only splays within 45° of the shot direction — a splay fired sideways does not cover the way to the neighbour, however long it is.

      The geometry of a shot follows from the types of its two ends:

      LRUD – LRUD classic LRUD tube
      CONCAVE – CONCAVE nothing: the two point hulls already overlap
      anything else one convex hull spanning the shot

      Each CONCAVE station additionally emits its own concave hull — exactly once, no matter how many shots meet there.

      For the convex shot hull, each end contributes differently: a CONVEX end gives all its splays, an LRUD end gives its LRUD cross-section as a rounded ring, and a CONCAVE end gives only the ring of splays roughly perpendicular to the shot (60°–120°).

      Checkout the beta version: https://caverender.de/CaveRenderPro/CaveRenderPro.jar and run CaveRenderPro.bat.

    • CaveRenderPro hat einen neuen Beitrag "Issue editing data table" geschrieben. 30.07.2026

      Data table for large surveys (100,000+ survey lines) revised:

      All edits (new, insert, delete, cut, drag & drop) run orders of magnitude faster
      Undo/Redo now only saves the changed rows: the full history (50 steps) remains available and runs in seconds
      Cell edits confirmed by mouse click are now also undoable

    • CaveRenderPro hat das Thema "Release 26.1.4 - Wartungsupdate Volumen, 3D-Hülle, Performance Datentabelle" erstellt. 30.07.2026

    • CaveRenderPro hat einen neuen Beitrag "Volume using splays." geschrieben. 30.07.2026

      Is it possible to make the convex/concave decision based on a configurable number of splays, e.g. 12.

      0–2 LRUD
      3–11 Convex
      > 12 Concave

    • CaveRenderPro hat einen neuen Beitrag "Issue editing data table" geschrieben. 30.07.2026

      The cause is an OutOfMemory error in the Undo/Redo function. I will work on it.

    • CaveRenderPro hat einen neuen Beitrag "Volume orthogonal view " geschrieben. 30.07.2026

      Technically speaking, the orthogonal view is a perspective view from a distance. I will reduce the distortion by a factor of 5.

    • CaveRenderPro hat einen neuen Beitrag "Volume using splays." geschrieben. 23.07.2026

      Revised lighting for the volume display (Ambient Light):
      - The light source no longer rotates with the model
      - Slightly darker shading for more depth

    • CaveRenderPro hat einen neuen Beitrag "Volume using splays." geschrieben. 20.07.2026

      Zip-file (19.07.2026: 20:28:26) looks OK: 26.1.0

    • CaveRenderPro hat das Thema "Release 26.1.0 - Konkave Hülle für Scans" erstellt. 19.07.2026

    • CaveRenderPro hat einen neuen Beitrag "Volume using splays." geschrieben. 19.07.2026

      We now have two options:

      1) Convex hulls around the rays of the two points of a survey line (few rays à la Golden Rules)

      [[File:Hülle.png|none|fullsize]]


      2) Concave hulls around the rays of the survey points (scan- and quarry-friendly)

      [[File:Konkave Hülle 1.png|none|fullsize]]

      [[File:Konkave Hülle 2.png|none|fullsize]]

    • CaveRenderPro hat einen neuen Beitrag "Volume using splays." geschrieben. 18.07.2026

      I was actually satisfied with the clear rule of the convex hull around the rays of the two survey points of a survey line. The question is whether there is another rule. Perhaps the option to display only the convex hulls of the survey points.

      [[File:Regel Hülle.png|none|fullsize]]

    • CaveRenderPro hat einen neuen Beitrag "Volume using splays." geschrieben. 17.07.2026

      Release 26.0.1

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